New 2 Objective-C
Blog to keep track of my Objective-C, iOS development learning journey
Friday, 3 February 2012
Response from Shai/Nextpeer
Thanks to Shai/Nextpeer who answered a few questions I raised before, please see below.
Regarding your further questions in the post:
2) Like to see example of setting up Netxpeer with non-Cocos2D projects
- We will upload a new video and tutorial next week about how to integrate a simple Objective-C game.
3) How is the gold coins been handled?
What if I run out of coins, how do I get more?
Is that through in-app purchase or some other methods?
How is the profit distributed between Nextpeer and the developer?
The gold coins are separated for each game (as same as the level for each game)
Currently, if you ran out of coins you'll automatically get a small amount for free. (You need to close the app and come back to do that)
In a few weeks we plan to launch an SDK with iAP for coins. We will enable developers sell iAP and do rev-share with us.
The rev-share info is usually 50-50.
Using the coins your users will be able to buy an avatar and other things to their friends.
Also, in the near future we'll provide developers the ability to sell virtual goods or "power ups" for multiplayer mode using Nextpeer coins.
Please check the Stanford event next week on Tuesday:
Mobile Gaming Class @ Stanford GSB: Make a Multiplayer iOS Game in 75 Minutes
It would be great if you can share it with other friends/people.
Thanks for your posts. It really helps us.
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